Understanding Gestaltung's generative design
This sketch uses the mouse clicks to create new random colour palletes of different size tiles.
'use strict';
// Declare new variable for colour count
var colorCount = 20;
// Add random values to the colour arrays
var hueValues = [];
var saturationValues = [];
var brightnessValues = [];
// Setting up the canvas
function setup() {
createCanvas(500, 500);
colorMode(HSB, 360, 100, 100, 100);
noStroke();
}
function draw() {
// Only loops once
noLoop();
// Create the colour palette using the arrays with random values
for (var i = 0; i < colorCount; i++) {
if (i % 2 == 0) {
hueValues[i] = random(130, 220);
saturationValues[i] = 100;
brightnessValues[i] = random(15, 100);
} else {
hueValues[i] = 195;
saturationValues[i] = random(20, 100);
brightnessValues[i] = 100;
}
}
// Add a tile counter
var counter = 0;
// Add a random row count and a row height
var rowCount = int(random(5, 30));
var rowHeight = height / rowCount;
// Declare a variable that will create an index for the arrays
var index = counter % colorCount;
// Add the index to each array to create a HSB colour
var col = color(hueValues[index], saturationValues[index], brightnessValues[index]);
fill(col);
rect(0, 0, rowCount, rowHeight);
counter++;
}
'use strict';
var colorCount = 20;
var hueValues = [];
var saturationValues = [];
var brightnessValues = [];
function setup() {
createCanvas(500, 500);
colorMode(HSB, 360, 100, 100, 100);
noStroke();
}
function draw() {
noLoop();
for (var i = 0; i < colorCount; i++) {
if (i % 2 == 0) {
hueValues[i] = random(130, 220);
saturationValues[i] = 100;
brightnessValues[i] = random(15, 100);
} else {
hueValues[i] = 195;
saturationValues[i] = random(20, 100);
brightnessValues[i] = 100;
}
}
var counter = 0;
var rowCount = int(random(5, 30));
var rowHeight = height / rowCount;
// Separate the line in parts
for (var i = rowCount; i >= 0; i--) {
// Count the fragments
var partCount = i + 1;
var parts = [];
for (var ii = 0; ii < partCount; ii++) {
// Push to the empty array
parts.push(random(2, 20));
}
// Sum up all fragments
var sumPartsTotal = 0;
for (var ii = 0; ii < partCount; ii++) {
//Add all the parts together to get the total
sumPartsTotal += parts[ii];
}
// Draw the rectangles
var sumPartsNow = 0;
// Go through the loop and find out each part's location
for (var j = 0; j < parts.length; j++) {
// We map each value to the total width
var x = map(sumPartsNow, 0, sumPartsTotal, 0, width);
var y = rowHeight * i;
var w = map(parts[j], 0, sumPartsTotal, 0, width);
var h = rowHeight;
var index = counter % colorCount;
var col = color(hueValues[index], saturationValues[index], brightnessValues[index]);
fill(col);
// Use the set variable to draw the rectangles
rect(x, y, w, h);
// Add the total parts together
sumPartsNow += parts[j];
counter++;
}
}
}
'use strict';
var colorCount = 20;
var hueValues = [];
var saturationValues = [];
var brightnessValues = [];
// Declare a seed value
var actRandomSeed = 0;
function setup() {
createCanvas(500, 500);
colorMode(HSB, 360, 100, 100, 100);
noStroke();
}
function draw() {
noLoop();
// Returns a constant parameter
randomSeed(actRandomSeed);
for (var i = 0; i < colorCount; i++) {
if (i % 2 == 0) {
hueValues[i] = random(130, 220);
saturationValues[i] = 100;
brightnessValues[i] = random(15, 100);
} else {
hueValues[i] = 195;
saturationValues[i] = random(20, 100);
brightnessValues[i] = 100;
}
}
var counter = 0;
var rowCount = int(random(5, 30));
var rowHeight = height / rowCount;
for (var i = rowCount; i >= 0; i--) {
var partCount = i + 1;
var parts = [];
for (var ii = 0; ii < partCount; ii++) {
parts.push(random(2, 20));
}
var sumPartsTotal = 0;
for (var ii = 0; ii < partCount; ii++) {
sumPartsTotal += parts[ii];
}
var sumPartsNow = 0;
for (var j = 0; j < parts.length; j++) {
var x = map(sumPartsNow, 0, sumPartsTotal, 0, width);
var y = rowHeight * i;
var w = map(parts[j], 0, sumPartsTotal, 0, width);
var h = rowHeight;
var index = counter % colorCount;
var col = color(hueValues[index], saturationValues[index], brightnessValues[index]);
fill(col);
rect(x, y, w, h);
sumPartsNow += parts[j];
counter++;
}
}
}
// Using the mouse create random patterns
function mouseReleased() {
actRandomSeed = random(100000);
loop();
}
'use strict';
var colorCount = 20;
var hueValues = [];
var saturationValues = [];
var brightnessValues = [];
var actRandomSeed = 0;
function setup() {
createCanvas(500, 500);
colorMode(HSB, 360, 100, 100, 100);
noStroke();
}
function draw() {
noLoop();
randomSeed(actRandomSeed);
for (var i = 0; i < colorCount; i++) {
if (i % 2 == 0) {
hueValues[i] = random(130, 220);
saturationValues[i] = 100;
brightnessValues[i] = random(15, 100);
} else {
hueValues[i] = 195;
saturationValues[i] = random(20, 100);
brightnessValues[i] = 100;
}
}
var counter = 0;
var rowCount = int(random(5, 30));
var rowHeight = height / rowCount;
for (var i = rowCount; i >= 0; i--) {
var partCount = i + 1;
var parts = [];
for (var ii = 0; ii < partCount; ii++) {
parts.push(random(2, 20));
}
var sumPartsTotal = 0;
for (var ii = 0; ii < partCount; ii++) {
sumPartsTotal += parts[ii];
}
var sumPartsNow = 0;
for (var j = 0; j < parts.length; j++) {
var x = map(sumPartsNow, 0, sumPartsTotal, 0, width);
var y = rowHeight * i;
var w = map(parts[j], 0, sumPartsTotal, 0, width);
var h = rowHeight;
var index = counter % colorCount;
var col = color(hueValues[index], saturationValues[index], brightnessValues[index]);
fill(col);
rect(x, y, w, h);
sumPartsNow += parts[j];
counter++;
}
}
}
function mouseReleased() {
actRandomSeed = random(100000);
loop();
}
// Create a keyPressed funtion to save the canvas as a .png or .ase file
function keyPressed() {
if (key == 's' || key == 'S') saveCanvas(gd.timestamp(), 'png');
if (key == 'c' || key == 'C') {
// Save the canvas as ase file
var colors = [];
for (var i = 0; i < hueValues.length; i++) {
colors.push(color(hueValues[i], saturationValues[i], brightnessValues[i]));
}
writeFile([gd.ase.encode(colors)], gd.timestamp(), 'ase');
}
}
Results: